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Starcraft ii images
Starcraft ii images








  1. #Starcraft ii images update
  2. #Starcraft ii images Patch

#Starcraft ii images Patch

Beta Patch 7 modified anti-air damage from 10 (+6 vs. In August 2009, the thor cost 300 minerals and gas, dealt 60 damage to ground targets and 40 damage to air. The thor's anti-air attack dealt +2 damage vs. However, its anti-ground attack was weakened. This was readded by March, and the thor could move faster in order to suit its anti-air role better. In February 2008, the thor lost its anti-air attack.

#Starcraft ii images update

In Balance Update #8 of the Heart of the Swarm beta, the thor's radius, inner radius, and separation radius increased from 0.8215 to 1. In StarCraft II beta patch 12, the thor was shrunk from a 1.375 base to a 0.8125 base size.

starcraft ii images

The thor was scaled down in size as it was vulnerable to being subject to micro from smaller units that could be built in only a fraction of the time and resources required to build a thor. Armored ground units, and could be immobilized if damaged enough. By December, it took up less space, turned quicker, had 400 HP, costed 250 minerals and 200 gas, dealt bonus damage vs. The thor had 900 HP and different selection quotes in 2007. It now turns fairly quickly, and the turning speed is no longer a balancing factor. The thor had a slow turning speed in the BlizzCon 2007 build, enabling units such as the cobra to destroy it easily with micromanagement. The thor "structure" used to cost 300 minerals/ 300 gas/ 6 supply/ 100 seconds, hotkey T. It was eventually moved to the factory by March 2008. In early builds, the thor was constructed by SCVs in the field. It was much bigger than its later forms back then. The thor was in the game engine as early as 2006. The thor was an exception to this however, for in the words of Samwise Didier, "thors don't need no girly design." Several of the new terran units introduced in StarCraft II were given a sleaker, more advanced design, in order to showcase the technological progress the terrans had made since the original game. Everything changed, parts were moved around, proportions adjusted, silhouettes completely rearranged and a totally different piece of artwork emerged.

starcraft ii images

The first rendition stayed faithful to the concept from Samwise Didier. This unit was pitched to the artists at Blizzard and they received a mountain of concepts later showcasing multiple interpretations of what a giant mech should look like in the StarCraft universe. Other ideas followed, such as making it a mech with tank-treads at the waist, and then finally the designers with the decision to make a giant mech. When the idea was first pitched, the thor was going to be a super tank. Various thor concepts, including the "super tank"










Starcraft ii images